A place (maybe in inventory menu?) to keep yourself organized and note down what tasks you have to do in-game. Not sure if it was intentional for the player to dance the flower dance differently every year but it is quite frustrating, not sure how this could change but maybe like it could be a heart event with Haley and she teaches you the dance, and then every year subsequently that you choose to dance you will wear the same outfit as the rest of the people and dance normally Changed cursor after rummaging through a trash can (similar to petting animals) Different dialogue for Gil after you complete all of the monster eradication goals, something like “Nice work, kid. Fixes to the awkward wording that appears frequently on the bulletin board Not really my idea but a player birthday (that you can set on character creation), where you receive more/better gifts the more hearts you have with ppl This might entail more frequent checkpoint lanterns in the level or preventing more than 3 small pink mushrooms spawning in a row Also fixes to glowshroom grotto, I cannot get past 6 small pink mushrooms in a row even with 7 lives - not sure it’s possible An achievement or something else besides the home junimo kart thing for beating junimo kart Junimo land or something, perhaps as an Easter egg? Penny saying she still lives in a trailer after upgrading it, Emily saying she isn’t in the desert while she is) Fix bugs in which npcs will reference things that are not still true (Ex. Friendships seem a little forced when you just give them gifts the whole time. some other way to gain significant friendship besides giving gifts (Ex. Yes, I know there’s heart events but still maybe this would be difficult but more player/npc dialogue? It’s always seemed a little awkward when the npcs are just saying stuff and the player has no way to respond. Fleshed out characters, I know this is a VERY requested topic and is the only thing in the game that seems a little underdeveloped. A farmers market, maybe every Saturday, in the flower dance area during spring, summer, and fall! Maybe could have special vendors with new, obscure, exclusive or quality items or animals. Ability to access furniture obtained from the museum/elsewhere from the furniture catalogue Different levels of silos that hold different amounts of hay An infinite hay silo for endgame cost ~2-12,000,000 gold Rain music/thunderstorm music/(snow music?) Some of them are very small details, some might be larger additions. *Like Zealand said, the Coop is great because the Mayonnaise Machine recipe is unlocked at Farming Level 2, whereas the Cheese Press recipe "needed" for Cows comes at Farming Level 6.īut I started playing Stardew more than one and half years ago, so I've developed a route for the early game that I find works for me.A lot of these are super nit-picky but I thought it would be fun just to throw out some ideas! I love Stardew so much and these are just some suggestions I have come up with while playing. Making sure I save at least 10,000G for Summer Crops (100 Hops with Melons and Blueberries in between, plus a few others) My order of big purchases in the early game typically go like this:ĭay 13: 20-40 Strawberry Seeds, plant 20 on the Speed-Gro from the Spring Crops Bundleĭay 18: A Coop* with 1 Brown Chicken, 3 White Chickensĭay 20: Harvest the first Strawberries, upgrade Axe to Copperįinal Days: Big Barn, Deluxe Backpack, the first few Vault Bundles, depending on what I'm aiming for.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |